Infer shader type based on edited node
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@ -156,6 +156,7 @@ class EditorShaderPicker : public EditorResourcePicker {
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};
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ShaderMaterial *edited_material = nullptr;
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int preferred_mode = -1;
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public:
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virtual void set_create_options(Object *p_menu_node) override;
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@ -163,6 +164,7 @@ public:
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void set_edited_material(ShaderMaterial *p_material);
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ShaderMaterial *get_edited_material() const;
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void set_preferred_mode(int p_preferred_mode);
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EditorShaderPicker();
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};
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