Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
Minor Optimization to Occlusion Culling
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@ -45,20 +45,6 @@ Vector3 Vector3::rotated(const Vector3 &p_axis, real_t p_angle) const {
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return r;
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}
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Vector3 Vector3::clamp(const Vector3 &p_min, const Vector3 &p_max) const {
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return Vector3(
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CLAMP(x, p_min.x, p_max.x),
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CLAMP(y, p_min.y, p_max.y),
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CLAMP(z, p_min.z, p_max.z));
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}
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Vector3 Vector3::clampf(real_t p_min, real_t p_max) const {
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return Vector3(
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CLAMP(x, p_min, p_max),
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CLAMP(y, p_min, p_max),
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CLAMP(z, p_min, p_max));
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}
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void Vector3::snap(const Vector3 &p_step) {
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x = Math::snapped(x, p_step.x);
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y = Math::snapped(y, p_step.y);
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@ -106,6 +106,20 @@ struct [[nodiscard]] Vector3 {
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return Vector3(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar));
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}
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Vector3 clamp(const Vector3 &p_min, const Vector3 &p_max) const {
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return Vector3(
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CLAMP(x, p_min.x, p_max.x),
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CLAMP(y, p_min.y, p_max.y),
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CLAMP(z, p_min.z, p_max.z));
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}
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Vector3 clampf(real_t p_min, real_t p_max) const {
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return Vector3(
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CLAMP(x, p_min, p_max),
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CLAMP(y, p_min, p_max),
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CLAMP(z, p_min, p_max));
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}
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_FORCE_INLINE_ real_t length() const;
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_FORCE_INLINE_ real_t length_squared() const;
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@ -151,8 +165,6 @@ struct [[nodiscard]] Vector3 {
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_FORCE_INLINE_ Vector3 sign() const;
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_FORCE_INLINE_ Vector3 ceil() const;
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_FORCE_INLINE_ Vector3 round() const;
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Vector3 clamp(const Vector3 &p_min, const Vector3 &p_max) const;
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Vector3 clampf(real_t p_min, real_t p_max) const;
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_FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const;
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_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const;
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