Merge pull request #37749 from clayjohn/Vulkan-improved-ss

Add vogel filter and settings to soft shadows
This commit is contained in:
Rémi Verschelde
2020-04-13 00:39:37 +02:00
committed by GitHub
17 changed files with 338 additions and 145 deletions

View File

@ -394,6 +394,7 @@ public:
LIGHT_PARAM_SHADOW_NORMAL_BIAS,
LIGHT_PARAM_SHADOW_BIAS,
LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
LIGHT_PARAM_SHADOW_BLUR,
LIGHT_PARAM_TRANSMITTANCE_BIAS,
LIGHT_PARAM_MAX
};
@ -827,14 +828,17 @@ public:
virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;
enum ShadowFilter {
SHADOW_FILTER_NONE,
SHADOW_FILTER_PCF5,
SHADOW_FILTER_PCF13,
SHADOW_FILTER_MAX
enum ShadowQuality {
SHADOW_QUALITY_HARD,
SHADOW_QUALITY_SOFT_LOW,
SHADOW_QUALITY_SOFT_MEDIUM,
SHADOW_QUALITY_SOFT_HIGH,
SHADOW_QUALITY_SOFT_ULTRA,
SHADOW_QUALITY_MAX
};
virtual void shadow_filter_set(ShadowFilter p_filter) = 0;
virtual void shadows_quality_set(ShadowQuality p_quality) = 0;
virtual void directional_shadow_quality_set(ShadowQuality p_quality) = 0;
/* SCENARIO API */