Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image class, so that image resolutions of 16384×16384 (used by lightmap texture arrays) can be used properly. Values that are larger should also work. VRAM compression is also supported, although most VRAM-compressed formats are limited to individual slices of 16384×16384. WebP is limited to 16383×16383 due to format limitations.
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committed by
Rémi Verschelde
parent
293c0f7646
commit
0445ccf428
@ -1491,7 +1491,7 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
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int tsize = 0;
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for (int i = 0; i < mipmaps; i++) {
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int size, ofs;
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int64_t size, ofs;
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img->get_mipmap_offset_and_size(i, ofs, size);
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if (compressed) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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