Refactor OS exit code to be EXIT_SUCCESS by default
- `Main::setup` early exits (failure or `--help`/`--version`) now consistently return `EXIT_FAILURE` or `EXIT_SUCCESS` on all platforms, instead of 255 on some and a Godot Error code on others. - `Main::start` now returns the exit code, simplifying the handling of early failures. - `Main::iteration` needs to explicit set the exit code in OS if it errors out. - Web and iOS now properly return `OS::get_exit_code()` instead of 0.
This commit is contained in:
@ -56,7 +56,8 @@ class OS {
|
||||
bool _verbose_stdout = false;
|
||||
bool _debug_stdout = false;
|
||||
String _local_clipboard;
|
||||
int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
|
||||
// Assume success by default, all failure cases need to set EXIT_FAILURE explicitly.
|
||||
int _exit_code = EXIT_SUCCESS;
|
||||
bool _allow_hidpi = false;
|
||||
bool _allow_layered = false;
|
||||
bool _stdout_enabled = true;
|
||||
|
||||
Reference in New Issue
Block a user