-New inspector.
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
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@ -732,7 +732,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (node) {
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node->set_scene_inherited_state(Ref<SceneState>());
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scene_tree->update_tree();
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EditorNode::get_singleton()->get_property_editor()->update_tree();
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EditorNode::get_singleton()->get_inspector()->update_tree();
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}
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}
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} break;
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