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godot/platform/javascript/engine/externs.js

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[HTML5] Refactor JS, threads support, closures. - Refactored the Engine code, splitted across files. - Use MODULARIZE option to build emscripten code into it's own closure. - Optional closure compiler run for JS and generated code. - Enable lto support (saves ~2MiB in release). - Can now build with tools=yes (not much to see yet). - Dropped some deprecated code for older toolchains. - Add onExit, and onExecute JS function. - Add files drag and drop support. - Add support for low precessor usage mode (via offscreen render, swap).
2020-01-19 11:44:19 +01:00
var Godot;
var WebAssembly = {};
WebAssembly.instantiate = function(buffer, imports) {};
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