Logo
Explore Help
Sign In
seedlingattempt/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
f5af623cd428d78598d2125fb5d95ffe17a0866f
godot/demos/2d/dynamic_collision_shapes/engine.cfg

6 lines
107 B
INI
Raw Normal View History

Ability to keep collisionshapes and collisionpolygons when running the game. Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2015-09-15 22:07:03 -03:00
[application]
name="Run-Time CollisionShape"
main_scene="res://dynamic_colobjs.scn"
Added some demo icons
2015-10-29 20:37:09 +01:00
icon="res://icon.png"
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.24.1 Page: 83ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API