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godot/modules/bullet/config.py

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SCons: Pass env to modules can_build method This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
2018-05-30 19:11:33 +02:00
def can_build(env, platform):
Bullet physics engine implementation This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00
return True
def configure(env):
pass
doc: Make all module docs self-contained
2017-11-15 19:23:20 +01:00
def get_doc_classes():
return [
"BulletPhysicsDirectBodyState",
"BulletPhysicsServer",
]
def get_doc_path():
return "doc_classes"
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