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aaeb60eafc44cda6151a1c6f06ac709335f06f00
godot/doc/classes/Texture2DArray.xml

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doc: Sync classref with current source Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 09:59:06 +01:00
<?xml version="1.0" encoding="UTF-8" ?>
Add an XML schema for documentation This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-14 14:18:53 +01:00
<class name="Texture2DArray" inherits="ImageTextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
doc: Sync classref with current source Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 09:59:06 +01:00
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
</class>
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