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a74e1514206af1b8456ece2cf009b841b86b72f1
godot/modules/gdnative/config.py

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SCons: Pass env to modules can_build method This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
2018-05-30 19:11:33 +02:00
def can_build(env, platform):
Fix GDNative API generator after changes to MethodBind
2017-08-29 14:47:53 +07:00
return True
missing files
2016-06-26 11:02:15 -03:00
def configure(env):
added dlscript module This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 16:11:38 +02:00
env.use_ptrcall = True
Move GDNative docs into gdnative folder
2017-10-13 21:49:01 +11:00
def get_doc_classes():
doc: Make all module docs self-contained
2017-11-15 19:23:20 +01:00
return [
"ARVRInterfaceGDNative",
"GDNative",
"GDNativeLibrary",
"NativeScript",
"PluginScript",
]
Move GDNative docs into gdnative folder
2017-10-13 21:49:01 +11:00
def get_doc_path():
doc: Make all module docs self-contained
2017-11-15 19:23:20 +01:00
return "doc_classes"
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