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godot/modules/gdscript/tests/scripts/runtime/features/stringify.gd

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GDScript3
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func test():
print(true, false)
print(-1, 0, 1)
print(-1.25, 0.25, 1.25)
print("hello world")
print(Vector2(0.25, 0.25))
print(Vector2i(0, 0))
print(Rect2(0.25, 0.25, 0.5, 0.5))
print(Rect2i(0, 0, 0, 0))
print(Vector3(0.25, 0.25, 0.25))
print(Vector3i(0, 0, 0))
print(Transform2D.IDENTITY)
print(Plane(1, 2, 3, 4))
print(Quaternion(1, 2, 3, 4))
print(AABB(Vector3.ZERO, Vector3.ONE))
print(Basis.from_euler(Vector3(0, 0, 0)))
print(Transform3D.IDENTITY)
print(Color(1, 2, 3, 4))
print(StringName("hello"))
print(NodePath("hello/world"))
var node := Node.new()
print(RID(node)) # TODO: Why is the constructor (or implicit cast) not documented?
print(node.get_name)
print(node.property_list_changed)
node.free()
print({"hello":123})
print(["hello", 123])
print(PackedByteArray([-1, 0, 1]))
print(PackedInt32Array([-1, 0, 1]))
print(PackedInt64Array([-1, 0, 1]))
print(PackedFloat32Array([-1, 0, 1]))
print(PackedFloat64Array([-1, 0, 1]))
print(PackedStringArray(["hello", "world"]))
print(PackedVector2Array([Vector2.ONE, Vector2.ZERO]))
print(PackedVector3Array([Vector3.ONE, Vector3.ZERO]))
print(PackedColorArray([Color.RED, Color.BLUE, Color.GREEN]))