Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
8c9a503bdefe77c8ff950c11638097ac6555b51b
godot/platform/javascript/js/engine/engine.externs.js

4 lines
89 B
JavaScript
Raw Normal View History

[HTML5] Refactor JS, threads support, closures. - Refactored the Engine code, splitted across files. - Use MODULARIZE option to build emscripten code into it's own closure. - Optional closure compiler run for JS and generated code. - Enable lto support (saves ~2MiB in release). - Can now build with tools=yes (not much to see yet). - Dropped some deprecated code for older toolchains. - Add onExit, and onExecute JS function. - Add files drag and drop support. - Add support for low precessor usage mode (via offscreen render, swap).
2020-01-19 11:44:19 +01:00
var Godot;
var WebAssembly = {};
WebAssembly.instantiate = function(buffer, imports) {};
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.24.1 Page: 142ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API