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2580ca01e6b73a54def5a8f6e61d19509d3278ee
godot/demos/2d/dynamic_collision_shapes/engine.cfg

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Ability to keep collisionshapes and collisionpolygons when running the game. Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2015-09-15 22:07:03 -03:00
[application]
name="Run-Time CollisionShape"
main_scene="res://dynamic_colobjs.scn"
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