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godot/modules/nativescript/config.py

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[GDNative] new GDNative API This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
2017-07-14 01:44:14 +02:00
def can_build(platform):
return True
def configure(env):
env.use_ptrcall = True
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