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0168709978154a89f137b44f33647e5d28a46250
godot/modules/webm/config.py

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SCons: Pass env to modules can_build method This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
2018-05-30 19:11:33 +02:00
def can_build(env, platform):
return platform not in ['iphone']
Add WebM module Use already existing libraries: libvorbis and libopus. Also use newly added libraries: libvpx, libwebm, libsimplewebm.
2016-10-17 17:14:07 +02:00
def configure(env):
style: Start applying PEP8 to Python files, indentation issues Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
2016-10-30 18:44:57 +01:00
pass
doc: Make all module docs self-contained
2017-11-15 19:23:20 +01:00
def get_doc_classes():
return [
"VideoStreamWebm",
]
def get_doc_path():
return "doc_classes"
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