Canvas drawing layer.
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
https://docs.godotengine.org/en/3.2/tutorials/2d/2d_transforms.html https://docs.godotengine.org/en/3.2/tutorials/2d/canvas_layers.html https://godotengine.org/asset-library/asset/515
Returns the RID of the canvas used by this layer.
- The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
- Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
- Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
- Layer index for draw order. Lower values are drawn first.
- The layer's base offset.
- The layer's rotation in radians.
- The layer's rotation in degrees.
- The layer's scale.
- The layer's transform.