Server interface for low-level audio access.
[AudioServer] is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface.
https://docs.godotengine.org/en/3.2/tutorials/audio/audio_buses.html https://godotengine.org/asset-library/asset/525 https://godotengine.org/asset-library/asset/527 https://godotengine.org/asset-library/asset/528
Adds a bus at [code]at_position[/code].
Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at [code]at_position[/code].
Name of the current device for audio input (see [method capture_get_device_list]).
Returns the names of all audio input devices detected on the system.
Sets which audio input device is used for audio capture.
Generates an [AudioBusLayout] using the available buses and effects.
Returns the amount of channels of the bus at index [code]bus_idx[/code].
Returns the [AudioEffect] at position [code]effect_idx[/code] in bus [code]bus_idx[/code].
Returns the number of effects on the bus at [code]bus_idx[/code].
Returns the [AudioEffectInstance] assigned to the given bus and effect indices (and optionally channel).
Returns the index of the bus with the name [code]bus_name[/code].
Returns the name of the bus with the index [code]bus_idx[/code].
Returns the peak volume of the left speaker at bus index [code]bus_idx[/code] and channel index [code]channel[/code].
Returns the peak volume of the right speaker at bus index [code]bus_idx[/code] and channel index [code]channel[/code].
Returns the name of the bus that the bus at index [code]bus_idx[/code] sends to.
Returns the volume of the bus at index [code]bus_idx[/code] in dB.
Returns the names of all audio devices detected on the system.
Returns the sample rate at the output of the [AudioServer].
Returns the audio driver's output latency.
Returns the speaker configuration.
Returns the relative time since the last mix occurred.
Returns the relative time until the next mix occurs.
If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing effects.
If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled.
If [code]true[/code], the bus at index [code]bus_idx[/code] is muted.
If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode.
Locks the audio driver's main loop. [b]Note:[/b] Remember to unlock it afterwards.
Moves the bus from index [code]index[/code] to index [code]to_index[/code].
Removes the bus at index [code]index[/code].
Removes the effect at index [code]effect_idx[/code] from the bus at index [code]bus_idx[/code].
If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing effects.
If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled.
Overwrites the currently used [AudioBusLayout].
If [code]true[/code], the bus at index [code]bus_idx[/code] is muted.
Sets the name of the bus at index [code]bus_idx[/code] to [code]name[/code].
Connects the output of the bus at [code]bus_idx[/code] to the bus named [code]send[/code].
If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode.
Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/code].
Swaps the position of two effects in bus [code]bus_idx[/code].
Unlocks the audio driver's main loop. (After locking it, you should always unlock it.)
- Number of available audio buses.
- Name of the current device for audio output (see [method get_device_list]).
- Scales the rate at which audio is played (i.e. setting it to [code]0.5[/code] will make the audio be played twice as fast).
Emitted when the [AudioBusLayout] changes.
Two or fewer speakers were detected.
A 3.1 channel surround setup was detected.
A 5.1 channel surround setup was detected.
A 7.1 channel surround setup was detected.