Generate an axis-aligned cuboid [PrimitiveMesh].
Generate an axis-aligned cuboid [PrimitiveMesh]. The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
- Size of the cuboid mesh.
- Number of extra edge loops inserted along the Z axis.
- Number of extra edge loops inserted along the Y axis.
- Number of extra edge loops inserted along the X axis.