/*************************************************************************/
/*  image_loader_png.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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#ifndef IMAGE_LOADER_PNG_H
#define IMAGE_LOADER_PNG_H

#include "core/io/image_loader.h"

class ImageLoaderPNG : public ImageFormatLoader {
private:
	static PoolVector<uint8_t> lossless_pack_png(const Ref<Image> &p_image);
	static Ref<Image> lossless_unpack_png(const PoolVector<uint8_t> &p_data);
	static Ref<Image> load_mem_png(const uint8_t *p_png, int p_size);

public:
	virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale);
	virtual void get_recognized_extensions(List<String> *p_extensions) const;
	ImageLoaderPNG();
};

#endif
