A [Camera] that includes collision.
This node extends [Camera] to add collisions with [Area] and/or [PhysicsBody] nodes. The camera cannot move through colliding objects.
Adds a collision exception so the camera does not collide with the specified node.
Adds a collision exception so the camera does not collide with the specified [RID].
Removes all collision exceptions.
Returns the distance the camera has been offset due to a collision.
Returns [code]true[/code] if the specified bit index is on. [b]Note:[/b] Bit indices range from 0-19.
Removes a collision exception with the specified node.
Removes a collision exception with the specified [RID].
Sets the specified bit index to the [code]value[/code]. [b]Note:[/b] Bit indices range from 0-19.
- If [code]true[/code], the camera stops on contact with [Area]s.
- If [code]true[/code], the camera stops on contact with [PhysicsBody]s.
- The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/3.2/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- The camera's collision margin. The camera can't get closer than this distance to a colliding object.
- The camera's process callback. See [enum ProcessMode].
The camera updates with the [code]_physics_process[/code] callback.
The camera updates with the [code]_process[/code] callback.