Plays audio in 2D.
Plays audio that dampens with distance from screen center.
https://docs.godotengine.org/en/3.2/tutorials/audio/audio_streams.html
Returns the position in the [AudioStream].
Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D].
Plays the audio from the given position [code]from_position[/code], in seconds.
Sets the position from which audio will be played, in seconds.
Stops the audio.
- Areas in which this sound plays.
- Dampens audio over distance with this as an exponent.
- If [code]true[/code], audio plays when added to scene tree.
- Bus on which this audio is playing.
- Maximum distance from which audio is still hearable.
- The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
- If [code]true[/code], audio is playing.
- The [AudioStream] object to be played.
- If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
- Base volume without dampening.
Emitted when the audio stops playing.