Node that represents collision shape data in 3D space.
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape.
https://docs.godotengine.org/en/3.2/tutorials/physics/physics_introduction.html https://godotengine.org/asset-library/asset/126 https://godotengine.org/asset-library/asset/125 https://godotengine.org/asset-library/asset/678
Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry.
If this method exists within a script it will be called whenever the shape resource has been modified.
- A disabled collision shape has no effect in the world.
- The actual shape owned by this collision shape.