Node used for displaying a [Mesh] in 2D.
Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
https://docs.godotengine.org/en/3.2/tutorials/2d/2d_meshes.html
- The [Mesh] that will be drawn by the [MeshInstance2D].
- The normal map that will be used if using the default [CanvasItemMaterial]. [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
- The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
Emitted when the [member texture] is changed.