2D sprite node in 3D world, that can use multiple 2D textures for animation.
Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
https://docs.godotengine.org/en/3.2/tutorials/2d/2d_sprite_animation.html
Returns [code]true[/code] if an animation is currently being played.
Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played.
Stops the current animation (does not reset the frame counter).
- The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
- The displayed animation frame's index.
- The [SpriteFrames] resource containing the animation(s).
- If [code]true[/code], the [member animation] is currently playing.
Emitted when [member frame] changed.