Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
[Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture. [b]Note:[/b] AtlasTextures don't support repetition. The [constant Texture.FLAG_REPEAT] and [constant Texture.FLAG_MIRRORED_REPEAT] flags are ignored when using an AtlasTexture.
- The texture that contains the atlas. Can be any [Texture] subtype.
- If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
- The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
- The AtlasTexture's used region.