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fe4aa393f093cd4e37409e2d1b0b68e8e05abd35
godot/core/math
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Aaron Franke 3ab5183ffa [3.2] Backport core documentation changes to 3.2
Also add AABB.abs()
2020-07-21 21:22:54 -04:00
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a_star.cpp
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a_star.h
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aabb.cpp
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aabb.h
[3.2] Backport core documentation changes to 3.2
2020-07-21 21:22:54 -04:00
audio_frame.cpp
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audio_frame.h
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basis.cpp
- Added more euler rotation orders support.
2020-06-18 11:29:28 +02:00
basis.h
- Added more euler rotation orders support.
2020-06-18 11:29:28 +02:00
bsp_tree.cpp
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bsp_tree.h
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camera_matrix.cpp
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camera_matrix.h
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delaunay.h
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disjoint_set.cpp
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disjoint_set.h
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expression.cpp
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expression.h
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face3.cpp
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face3.h
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geometry.cpp
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geometry.h
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math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
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math_funcs.h
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octree.h
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plane.cpp
[3.2] Backport core documentation changes to 3.2
2020-07-21 21:22:54 -04:00
plane.h
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quat.cpp
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quat.h
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quick_hull.cpp
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quick_hull.h
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random_number_generator.cpp
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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rect2.cpp
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rect2.h
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SCsub
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transform_2d.cpp
Revert "Implement Skew in Node2D"
2020-06-22 10:26:06 +02:00
transform_2d.h
Revert "Implement Skew in Node2D"
2020-06-22 10:26:06 +02:00
transform.cpp
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transform.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector2.cpp
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vector2.h
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vector3.cpp
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vector3.h
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