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f8dce7ade942bbd7f4e024d80e2f93579ad16708
godot/modules/mono/glue
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Aaron Franke 3a7aa3a0e4 [3.1] [Mono] Make all structs serializable
Manually cherrypicked from https://github.com/godotengine/godot/pull/31191
2019-08-19 19:23:18 -04:00
..
Managed
[3.1] [Mono] Make all structs serializable
2019-08-19 19:23:18 -04:00
.gitignore
[3.1] [Mono] Backport gitignore files
2019-08-19 19:19:21 -04:00
base_object_glue.cpp
Revert "C#: Add DynamicGodotObject class"
2019-04-25 14:08:14 +02:00
base_object_glue.h
Revert "C#: Add DynamicGodotObject class"
2019-04-25 14:08:14 +02:00
collections_glue.cpp
Revert "C#: Add DynamicGodotObject class"
2019-04-25 14:08:14 +02:00
collections_glue.h
Revert "C#: Add DynamicGodotObject class"
2019-04-25 14:08:14 +02:00
gd_glue.cpp
Revert "C#: Add DynamicGodotObject class"
2019-04-25 14:08:14 +02:00
gd_glue.h
Revert "C#: Add DynamicGodotObject class"
2019-04-25 14:08:14 +02:00
glue_header.h
Revert "C#: Add DynamicGodotObject class"
2019-04-25 14:08:14 +02:00
nodepath_glue.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
nodepath_glue.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rid_glue.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rid_glue.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
string_glue.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
string_glue.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
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