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f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b
godot
/
modules
/
visual_script
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Rémi Verschelde
f577efd47e
Merge pull request
#11424
from groud/control_node_presets
...
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
..
config.py
…
register_types.cpp
…
register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
Fix enums bindings
2017-09-13 20:57:07 +03:00
visual_script_builtin_funcs.h
…
visual_script_editor.cpp
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
visual_script_editor.h
Improved VS node coloring
2017-09-12 13:16:47 -05:00
visual_script_expression.cpp
Move Variant::evaluate() switch to computed goto
2017-09-17 22:49:23 +02:00
visual_script_expression.h
…
visual_script_flow_control.cpp
…
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
Fixed constness of variant functions, as well as visual script sequence ports.
Closes
#11258
2017-09-25 17:09:27 -03:00
visual_script_func_nodes.h
…
visual_script_nodes.cpp
Move Variant::evaluate() switch to computed goto
2017-09-17 22:49:23 +02:00
visual_script_nodes.h
…
visual_script_yield_nodes.cpp
…
visual_script_yield_nodes.h
…
visual_script.cpp
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00
visual_script.h
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00