This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
e5f7ec0c3070f800fc088409e277d3d50741c3ae
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Rémi Verschelde
408d07109b
Merge pull request
#99551
from DarioSamo/fragment-density-map
...
Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
..
effects
Implement support for fragment density maps.
2025-03-24 11:50:04 -05:00
environment
Style: Enable clang-format's
InsertBraces
config
2025-01-09 16:46:51 +01:00
forward_clustered
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
forward_mobile
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
…
canvas.glsl
2D: Fix light shader accessing TEXTURE_PIXEL_SIZE
2025-03-06 05:30:20 +11:00
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
…
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00
samplers_inc.glsl
…
scene_data_inc.glsl
…
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
Merge pull request
#102480
from DarioSamo/dont-unroll-ubershader
2025-02-07 01:39:48 +01:00
scene_forward_vertex_lights_inc.glsl
…
SCsub
…
skeleton.glsl
…