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e5f7ec0c3070f800fc088409e277d3d50741c3ae
godot/servers/rendering/renderer_rd/shaders
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Rémi Verschelde 408d07109b Merge pull request #99551 from DarioSamo/fragment-density-map
Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
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effects
Implement support for fragment density maps.
2025-03-24 11:50:04 -05:00
environment
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
forward_clustered
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
forward_mobile
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
blit.glsl
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
2D: Fix light shader accessing TEXTURE_PIXEL_SIZE
2025-03-06 05:30:20 +11:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00
samplers_inc.glsl
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scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Merge pull request #102480 from DarioSamo/dont-unroll-ubershader
2025-02-07 01:39:48 +01:00
scene_forward_vertex_lights_inc.glsl
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SCsub
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skeleton.glsl
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