This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
e5f7ec0c3070f800fc088409e277d3d50741c3ae
godot
/
scene
/
3d
History
…
..
physics
…
xr
…
audio_listener_3d.cpp
…
audio_listener_3d.h
…
audio_stream_player_3d.compat.inc
…
audio_stream_player_3d.cpp
…
audio_stream_player_3d.h
…
bone_attachment_3d.compat.inc
…
bone_attachment_3d.cpp
…
bone_attachment_3d.h
…
camera_3d.cpp
…
camera_3d.h
…
cpu_particles_3d.compat.inc
…
cpu_particles_3d.cpp
…
cpu_particles_3d.h
…
decal.cpp
…
decal.h
…
fog_volume.cpp
…
fog_volume.h
…
gpu_particles_3d.compat.inc
…
gpu_particles_3d.cpp
…
gpu_particles_3d.h
…
gpu_particles_collision_3d.cpp
…
gpu_particles_collision_3d.h
…
importer_mesh_instance_3d.cpp
…
importer_mesh_instance_3d.h
…
label_3d.cpp
…
label_3d.h
…
light_3d.cpp
…
light_3d.h
…
lightmap_gi.cpp
…
lightmap_gi.h
…
lightmap_probe.cpp
…
lightmap_probe.h
…
lightmapper.cpp
…
lightmapper.h
…
look_at_modifier_3d.cpp
…
look_at_modifier_3d.h
…
marker_3d.cpp
…
marker_3d.h
…
mesh_instance_3d.cpp
…
mesh_instance_3d.h
…
multimesh_instance_3d.cpp
…
multimesh_instance_3d.h
…
navigation_agent_3d.cpp
…
navigation_agent_3d.h
…
navigation_link_3d.cpp
…
navigation_link_3d.h
…
navigation_obstacle_3d.cpp
…
navigation_obstacle_3d.h
…
navigation_region_3d.cpp
…
navigation_region_3d.h
…
node_3d.cpp
…
node_3d.h
…
occluder_instance_3d.cpp
…
occluder_instance_3d.h
…
path_3d.cpp
…
path_3d.h
…
reflection_probe.cpp
…
reflection_probe.h
…
remote_transform_3d.cpp
…
remote_transform_3d.h
…
retarget_modifier_3d.cpp
…
retarget_modifier_3d.h
…
SCsub
…
skeleton_3d.compat.inc
…
skeleton_3d.cpp
…
skeleton_3d.h
…
skeleton_ik_3d.cpp
…
skeleton_ik_3d.h
…
skeleton_modifier_3d.cpp
…
skeleton_modifier_3d.h
…
spring_bone_collision_3d.cpp
…
spring_bone_collision_3d.h
…
spring_bone_collision_capsule_3d.cpp
…
spring_bone_collision_capsule_3d.h
…
spring_bone_collision_plane_3d.cpp
…
spring_bone_collision_plane_3d.h
…
spring_bone_collision_sphere_3d.cpp
…
spring_bone_collision_sphere_3d.h
…
spring_bone_simulator_3d.cpp
…
spring_bone_simulator_3d.h
…
sprite_3d.cpp
…
sprite_3d.h
…
velocity_tracker_3d.cpp
…
velocity_tracker_3d.h
…
visible_on_screen_notifier_3d.cpp
…
visible_on_screen_notifier_3d.h
…
visual_instance_3d.cpp
…
visual_instance_3d.h
…
voxel_gi.cpp
…
voxel_gi.h
…
voxelizer.cpp
…
voxelizer.h
…
world_environment.cpp
…
world_environment.h
…