Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
e5f7ec0c3070f800fc088409e277d3d50741c3ae
godot/drivers/gles3
History
Rémi Verschelde afc7398c2b Merge pull request #104616 from ibrahn/init-cmd-q-pending-and-gles3-skymatdata
Fix uninitialized member vars in CommandQueueMT and RasterizerSceneGLES3
2025-03-28 17:30:37 +01:00
..
effects
Fix gles3 gaussian_blur mipmap setup.
2025-03-11 14:47:04 -07:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
storage
Using iterator pattern instead of List::Element *.
2025-03-28 13:29:15 +08:00
rasterizer_canvas_gles3.cpp
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
rasterizer_canvas_gles3.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rasterizer_gles3.cpp
Suppress OpenGL debug marker print
2025-02-28 10:08:24 -06:00
rasterizer_gles3.h
rendering: compositor has is_opengl API; minor optimisations
2025-03-13 15:41:44 +11:00
rasterizer_scene_gles3.cpp
Merge pull request #101971 from clayjohn/sky-light-size-fix
2025-03-11 09:35:09 -05:00
rasterizer_scene_gles3.h
Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3
2025-03-25 17:19:16 +00:00
SCsub
…
shader_gles3.cpp
Add String::remove_char(s) methods for performance and convenience
2025-03-10 13:19:28 +01:00
shader_gles3.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Powered by Gitea Version: 1.24.1 Page: 1321ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API