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e2ed63b313e3eff714e32f2cd2d01db9f0e2ea9d
godot/modules/lightmapper_rd
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A Thousand Ships 79ba22a73f Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
..
config.py
Disable lightmapper_rd module in non-editor builds (and in Android editor)
2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp
Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
lightmapper_rd.h
Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-13 17:57:25 -03:00
lm_blendseams.glsl
…
lm_common_inc.glsl
Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-13 17:57:25 -03:00
lm_compute.glsl
Do not use a linear sampler on lightmapper when retrieving grid data.
2024-01-26 11:36:21 -03:00
lm_raster.glsl
…
register_types.cpp
Fix unlimited project option ranges that could cause crashes.
2023-12-22 09:14:45 +03:00
register_types.h
…
SCsub
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