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dc856481ff6bbbddfa85779c39412bbaddc3c99a
godot
/
servers
/
rendering
/
rasterizer_rd
History
Rémi Verschelde
9000e59650
Merge pull request
#40016
from akien-mga/environment-code-cleanup
...
Environment: Refactor code for readability + more
2020-07-01 16:28:48 +02:00
..
shaders
Slight occlusion improvements.
2020-06-28 09:11:21 -03:00
light_cluster_builder.cpp
…
light_cluster_builder.h
…
rasterizer_canvas_rd.cpp
Fixes recently introduced shader leaks
2020-06-27 15:08:20 +02:00
rasterizer_canvas_rd.h
…
rasterizer_effects_rd.cpp
Fixes recently introduced shader leaks
2020-06-27 15:08:20 +02:00
rasterizer_effects_rd.h
…
rasterizer_rd.cpp
…
rasterizer_rd.h
…
rasterizer_scene_high_end_rd.cpp
…
rasterizer_scene_high_end_rd.h
…
rasterizer_scene_rd.cpp
Environment: Refactor code for readability + more
2020-07-01 14:44:45 +02:00
rasterizer_scene_rd.h
Environment: Refactor code for readability + more
2020-07-01 14:44:45 +02:00
rasterizer_storage_rd.cpp
…
rasterizer_storage_rd.h
…
render_pipeline_vertex_format_cache_rd.cpp
…
render_pipeline_vertex_format_cache_rd.h
…
SCsub
…
shader_compiler_rd.cpp
Added const qualifier support for function arguments in shaders
2020-07-01 12:55:00 +03:00
shader_compiler_rd.h
…
shader_rd.cpp
…
shader_rd.h
…