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d450220baec506a627b7c9dc33a0d3afcb732046
godot
/
editor
/
import
History
Rémi Verschelde
e6979adb1b
Merge pull request
#26918
from aqnuep/skeleton_reparenting_fix
...
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-05 16:48:42 +02:00
..
editor_import_collada.cpp
Skeletons can now choose between using local or world coords for processing,
fixes
#26468
2019-03-03 12:24:00 -03:00
editor_import_collada.h
…
editor_import_plugin.cpp
…
editor_import_plugin.h
…
editor_scene_importer_gltf.cpp
Merge pull request
#26918
from aqnuep/skeleton_reparenting_fix
2019-04-05 16:48:42 +02:00
editor_scene_importer_gltf.h
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-03-11 16:26:45 +01:00
resource_importer_bitmask.cpp
…
resource_importer_bitmask.h
…
resource_importer_csv_translation.cpp
Unescape translations in CSV importer
2019-03-04 21:07:58 +01:00
resource_importer_csv_translation.h
…
resource_importer_image.cpp
…
resource_importer_image.h
…
resource_importer_layered_texture.cpp
…
resource_importer_layered_texture.h
…
resource_importer_obj.cpp
…
resource_importer_obj.h
…
resource_importer_scene.cpp
Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
2019-04-03 16:59:34 +02:00
resource_importer_scene.h
…
resource_importer_texture.cpp
Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps.
Fixes
#26733
2019-03-07 12:16:20 -03:00
resource_importer_texture.h
…
resource_importer_wav.cpp
…
resource_importer_wav.h
…
SCsub
…