Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ce4f64524f37490d4c17aec1d2b1d61c862e94de
godot/core/input
History
Rémi Verschelde 0b4959bdf0 Merge pull request #82203 from KoBeWi/shortcuts_under_pressure
Make InputEventShortcut always pressed
2023-09-24 23:36:09 +02:00
..
default_controller_mappings.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2023-09-24 15:51:12 +02:00
godotcontrollerdb.txt
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
input_builders.py
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
input_enums.h
Fix mouse-button-mask on button release in unit test
2023-02-08 01:17:40 +01:00
input_event.cpp
Make InputEventShortcut always pressed
2023-09-23 19:43:07 +02:00
input_event.h
Make InputEventShortcut always pressed
2023-09-23 19:43:07 +02:00
input_map.cpp
feat(gamepad): improve gamepad behavior with slider and popup_menu
2023-06-05 10:20:46 -04:00
input_map.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
input.cpp
Prevent axis-based actions from getting stuck
2023-09-04 15:47:26 +02:00
input.h
Prevent axis-based actions from getting stuck
2023-09-04 15:47:26 +02:00
SCsub
…
shortcut.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shortcut.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
Powered by Gitea Version: 1.24.1 Page: 1222ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API