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cc894e59ea44986ad2d5bf331b02b1bf087e06df
godot/platform/linuxbsd/x11
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bruvzg 99b0100a06 [X11] Use motion event button state instead of async state.
2024-08-01 10:07:07 +03:00
..
dynwrappers
…
detect_prime_x11.cpp
…
detect_prime_x11.h
…
display_server_x11.cpp
[X11] Use motion event button state instead of async state.
2024-08-01 10:07:07 +03:00
display_server_x11.h
Pass window exclusive and transient properties for subwindow creation
2024-07-25 00:27:27 +08:00
gl_manager_x11_egl.cpp
…
gl_manager_x11_egl.h
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gl_manager_x11.cpp
Tweak warning messages related to V-Sync on OpenGL
2024-06-16 21:22:10 +02:00
gl_manager_x11.h
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
key_mapping_x11.cpp
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
key_mapping_x11.h
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
rendering_context_driver_vulkan_x11.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_x11.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
SCsub
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
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