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c4e24d2b3bcfefc8cd4a3ec0d44802a24ef7ef79
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
QbieShay
41a2b0e83e
Added premult alpha blending to 3D (spatial) shaders.
...
Co-authored-by: jitspoe <
jitspoe@yahoo.com
> Co-authored-by: Clay John <
claynjohn@gmail.com
>
2024-05-01 00:53:29 +02:00
..
effects
Fix issue with copy shader not working in multiview
2024-04-23 21:46:39 +10:00
environment
…
forward_clustered
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
forward_mobile
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
…
canvas.glsl
Exit light calculation early when pixel outside of light bounding rectangle
2024-04-19 16:10:11 -07:00
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
…
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
Fix inverted GPUParticlesCollisionHeightField3D
2024-04-26 17:30:50 +01:00
samplers_inc.glsl
…
scene_data_inc.glsl
…
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Properly calculate penumbra for soft shadows with reverse z
2024-04-25 17:06:49 -07:00
SCsub
…
skeleton.glsl
…