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c4e24d2b3bcfefc8cd4a3ec0d44802a24ef7ef79
godot/servers/rendering/renderer_rd/forward_mobile
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QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-01 00:53:29 +02:00
..
render_forward_mobile.cpp
Revert change to default depth clear value in draw_list_begin
2024-04-17 19:08:22 -07:00
render_forward_mobile.h
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
scene_shader_forward_mobile.cpp
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
scene_shader_forward_mobile.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
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