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c4e24d2b3bcfefc8cd4a3ec0d44802a24ef7ef79
godot
/
core
/
string
History
Aaron Franke
b1f5e9fe3a
Rename internal is_ascii_char to is_ascii_alphabet_char
2024-04-20 02:36:41 -07:00
..
char_range.inc
Add Unicode support to
String.to_*_case()
methods
2024-02-22 13:58:46 +03:00
char_utils.h
Rename internal is_ascii_char to is_ascii_alphabet_char
2024-04-20 02:36:41 -07:00
locales.h
…
node_path.cpp
…
node_path.h
…
optimized_translation.cpp
…
optimized_translation.h
…
print_string.cpp
…
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
…
string_name.h
Remove _HashUnion from StringName
2024-02-14 15:38:57 -05:00
translation_po.cpp
…
translation_po.h
…
translation.compat.inc
Fix some DEFVALs to use the right type
2024-02-23 01:50:18 +01:00
translation.cpp
Rename internal is_ascii_char to is_ascii_alphabet_char
2024-04-20 02:36:41 -07:00
translation.h
Add context support for editor property name i18n
2024-03-31 18:40:14 +08:00
ucaps.h
…
ustring.cpp
Prefer family name in fonts' names table
2024-04-06 16:08:59 +08:00
ustring.h
Prefer family name in fonts' names table
2024-04-06 16:08:59 +08:00