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godot/modules/visual_script
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Rémi Verschelde f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
..
doc_classes
…
icons
…
config.py
…
register_types.cpp
…
register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
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visual_script_builtin_funcs.h
…
visual_script_editor.cpp
…
visual_script_editor.h
…
visual_script_expression.cpp
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visual_script_expression.h
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visual_script_flow_control.cpp
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visual_script_flow_control.h
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visual_script_func_nodes.cpp
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visual_script_func_nodes.h
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visual_script_nodes.cpp
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visual_script_nodes.h
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visual_script_property_selector.cpp
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visual_script_property_selector.h
…
visual_script_yield_nodes.cpp
…
visual_script_yield_nodes.h
…
visual_script.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
visual_script.h
…
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