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b7c612bd54cd1b1a9e8285f736f41c8a9dc4a2e2
godot/modules/gdnative/pluginscript
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reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
pluginscript_instance.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
pluginscript_instance.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
pluginscript_language.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
pluginscript_language.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
pluginscript_loader.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
pluginscript_loader.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
pluginscript_script.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
pluginscript_script.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
register_types.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
register_types.h
Adding missing include guards to header files identified by LGTM.
2020-03-23 04:52:36 -04:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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