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b5425e3d8718eaa957504b5d84e2e0402e941b49
godot/core/math
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Crazy-P e5a17617e6 Resolves Inccorect Quaternion Conversion
Fixes https://github.com/godotengine/godot/issues/18025

(cherry picked from commit ae7a9df292)
2018-04-28 20:29:40 +02:00
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a_star.cpp
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a_star.h
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aabb.cpp
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aabb.h
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audio_frame.cpp
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audio_frame.h
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bsp_tree.cpp
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bsp_tree.h
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camera_matrix.cpp
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camera_matrix.h
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face3.cpp
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face3.h
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geometry.cpp
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geometry.h
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math_2d.cpp
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math_2d.h
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math_defs.h
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math_funcs.cpp
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math_funcs.h
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matrix3.cpp
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matrix3.h
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octree.h
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plane.cpp
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plane.h
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quat.cpp
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quat.h
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quick_hull.cpp
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quick_hull.h
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SCsub
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transform.cpp
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transform.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector3.cpp
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vector3.h
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