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9fcd38fc70090d2f5eabb2f7effe6a28fa433e9c
godot/servers/visual
History
Yuri Roubinsky 1b003f3d64 Prevents shader crash on GLES2 if unsupported built-in has been used
2019-10-31 09:21:44 +03:00
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rasterizer.cpp
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rasterizer.h
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
SCsub
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shader_language.cpp
Prevents shader crash on GLES2 if unsupported built-in has been used
2019-10-31 09:21:44 +03:00
shader_language.h
Prevents shader crash on GLES2 if unsupported built-in has been used
2019-10-31 09:21:44 +03:00
shader_types.cpp
Create shadow_vec for altering shadow computation
2019-09-06 13:55:49 -03:00
shader_types.h
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visual_server_canvas.cpp
Correctly flip texture src region
2019-10-05 16:51:06 +02:00
visual_server_canvas.h
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visual_server_globals.cpp
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visual_server_globals.h
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visual_server_light_baker.cpp
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visual_server_light_baker.h
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visual_server_raster.cpp
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visual_server_raster.h
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
visual_server_scene.cpp
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visual_server_scene.h
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visual_server_viewport.cpp
Fix misc. source comment typos
2019-09-19 14:36:52 -04:00
visual_server_viewport.h
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visual_server_wrap_mt.cpp
Properly free sky and lightmap caches in multithreaded server
2019-10-13 09:31:00 -07:00
visual_server_wrap_mt.h
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
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