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99612207b7ddc1b4e9db06fbc7e7f11cfe4e51fa
godot/modules/gdscript
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Juan Linietsky 45443a1651 Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756
2016-06-13 10:58:32 -03:00
..
config.py
…
gd_compiler.cpp
-All variables from script are visible through get_property_list(), not just those with export()
2016-06-11 18:34:49 -03:00
gd_compiler.h
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
gd_editor.cpp
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gd_function.cpp
Made many built-in gdscript functions return more descriptive errors, closes #5150
2016-06-11 19:43:38 -03:00
gd_function.h
Some cleanup to GDScript
2016-05-31 22:33:43 -03:00
gd_functions.cpp
Made many built-in gdscript functions return more descriptive errors, closes #5150
2016-06-11 19:43:38 -03:00
gd_functions.h
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gd_parser.cpp
remove unnecesary found bug? print, closes #5028
2016-06-11 20:36:28 -03:00
gd_parser.h
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gd_pretty_print.cpp
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gd_pretty_print.h
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gd_script.cpp
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756
2016-06-13 10:58:32 -03:00
gd_script.h
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
gd_tokenizer.cpp
gdscript tokenizer will dislike use of case, closes #4991
2016-06-11 21:45:37 -03:00
gd_tokenizer.h
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register_types.cpp
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register_types.h
…
SCsub
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