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98537b2e0c76458aa692b1bb79110a25238b61fe
godot
/
core
/
input
History
风青山
efed435fa3
Fix
screen_accum
not being reset when it should be in
Input::VelocityTrack
...
Resets `screen_accum` like `accum`.
2025-06-26 20:06:03 +08:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL community repo
2025-06-25 12:42:43 +02:00
godotcontrollerdb.txt
…
input_builders.py
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
input_enums.h
…
input_event_codec.cpp
…
input_event_codec.h
…
input_event.cpp
Merge pull request
#96611
from Dynamic-Pistol/master
2025-05-13 16:22:25 -05:00
input_event.h
…
input_map.compat.inc
…
input_map.cpp
Fix action name for
ui_colorpicker_delete_preset
in built-in InputMap
2025-06-13 02:24:34 +02:00
input_map.h
Optimize InputMap::get_actions.
2025-05-12 17:51:27 +08:00
input.compat.inc
…
input.cpp
Fix
screen_accum
not being reset when it should be in
Input::VelocityTrack
2025-06-26 20:06:03 +08:00
input.h
…
SCsub
…
shortcut.cpp
…
shortcut.h
…