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97a102caf6df5a56d7587f9bb08bcb00a470bc98
godot
/
core
/
variant
History
kobewi
275e9d7028
Keep Variant type after zero()
2023-11-08 12:13:36 +01:00
..
array.cpp
…
array.h
…
binder_common.h
…
callable_bind.cpp
…
callable_bind.h
…
callable.cpp
Fixes to allow object-less callables throughout Godot
2023-10-06 16:31:35 -04:00
callable.h
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
container_type_validate.h
…
dictionary.cpp
…
dictionary.h
…
method_ptrcall.h
…
native_ptr.h
…
SCsub
…
type_info.h
…
typed_array.h
…
variant_call.cpp
…
variant_construct.cpp
…
variant_construct.h
…
variant_destruct.cpp
…
variant_destruct.h
…
variant_internal.h
GDExtension: Convert
validated_call()
to
ptrcall()
(rather than
call()
)
2023-10-04 10:53:17 -05:00
variant_op.cpp
…
variant_op.h
…
variant_parser.cpp
Fix StringName leaks in VariantParser
2023-10-19 17:13:15 +02:00
variant_parser.h
…
variant_setget.cpp
…
variant_setget.h
…
variant_utility.cpp
GDScript: Fix incorrect error message for utility functions
2023-10-16 14:09:57 +03:00
variant_utility.h
…
variant.cpp
Keep Variant type after zero()
2023-11-08 12:13:36 +01:00
variant.h
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00