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97a102caf6df5a56d7587f9bb08bcb00a470bc98
godot/core/variant
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kobewi 275e9d7028 Keep Variant type after zero()
2023-11-08 12:13:36 +01:00
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array.cpp
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array.h
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binder_common.h
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callable_bind.cpp
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callable_bind.h
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callable.cpp
Fixes to allow object-less callables throughout Godot
2023-10-06 16:31:35 -04:00
callable.h
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
container_type_validate.h
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dictionary.cpp
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dictionary.h
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method_ptrcall.h
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native_ptr.h
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SCsub
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type_info.h
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typed_array.h
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variant_call.cpp
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variant_construct.cpp
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variant_construct.h
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variant_destruct.cpp
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variant_destruct.h
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variant_internal.h
GDExtension: Convert validated_call() to ptrcall() (rather than call())
2023-10-04 10:53:17 -05:00
variant_op.cpp
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variant_op.h
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variant_parser.cpp
Fix StringName leaks in VariantParser
2023-10-19 17:13:15 +02:00
variant_parser.h
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variant_setget.cpp
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variant_setget.h
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variant_utility.cpp
GDScript: Fix incorrect error message for utility functions
2023-10-16 14:09:57 +03:00
variant_utility.h
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variant.cpp
Keep Variant type after zero()
2023-11-08 12:13:36 +01:00
variant.h
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
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