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8b0d3657e54fc4a324bd068e4da3094de77a7443
godot/scene
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Rémi Verschelde 2a1fb62e96 Merge pull request #48316 from nekomatata/expose-physics-debug-shape-3.x
[3.x] Expose get_debug_mesh in Shape to scripting API
2021-05-05 15:17:48 +02:00
..
2d
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
3d
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
animation
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
audio
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
debugger
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
gui
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
main
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
resources
Merge pull request #48316 from nekomatata/expose-physics-debug-shape-3.x
2021-05-05 15:17:48 +02:00
register_scene_types.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
register_scene_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
scene_string_names.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2021-04-29 16:57:00 +02:00
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