This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
8acd82f70ea1fc06ad400a624aec01d0a080f2a8
godot
/
core
/
string
History
Rémi Verschelde
af919a845f
Merge pull request
#94683
from kisg/string_name_fix
...
StringName: Use inline static field definitions
2024-08-19 16:05:16 +02:00
..
char_range.inc
…
char_utils.h
…
locales.h
…
node_path.cpp
…
node_path.h
…
optimized_translation.cpp
…
optimized_translation.h
…
print_string.cpp
…
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
…
string_name.h
…
translation_po.cpp
…
translation_po.h
…
translation_server.compat.inc
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
translation_server.cpp
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
translation_server.h
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
translation.compat.inc
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
translation.cpp
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
translation.h
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
ucaps.h
…
ustring.cpp
Merge pull request
#92546
from AThousandShips/faster_replace
2024-08-19 12:08:45 +02:00
ustring.h
…