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83aa53b5e167478ced4b04dc292b4095f6d60a21
godot/servers/rendering/renderer_rd/shaders
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Thaddeus Crews 235d11245c Merge pull request #112481 from stuartcarnie/2d_canvas_vbos
Massively optimize canvas 2D rendering by using vertex buffers
2025-11-14 14:23:02 -06:00
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effects
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environment
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forward_clustered
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forward_mobile
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blit.glsl
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
canvas.glsl
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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half_inc.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
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samplers_inc.glsl
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scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
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scene_forward_vertex_lights_inc.glsl
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SCsub
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skeleton.glsl
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