This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
83aa53b5e167478ced4b04dc292b4095f6d60a21
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Thaddeus Crews
235d11245c
Merge pull request
#112481
from stuartcarnie/2d_canvas_vbos
...
Massively optimize canvas 2D rendering by using vertex buffers
2025-11-14 14:23:02 -06:00
..
effects
…
environment
…
forward_clustered
…
forward_mobile
…
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
canvas.glsl
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
…
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
half_inc.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
…
samplers_inc.glsl
…
scene_data_inc.glsl
…
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
…
scene_forward_vertex_lights_inc.glsl
…
SCsub
…
skeleton.glsl
…