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7e549aa52e2d5c2f4a893907937a052d57cb33b0
godot
/
servers
/
rendering
/
storage
History
Bastiaan Olij
1690ede988
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
..
camera_attributes_storage.cpp
…
camera_attributes_storage.h
…
compositor_storage.cpp
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
compositor_storage.h
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
environment_storage.cpp
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
environment_storage.h
…
light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.h
…
mesh_storage.h
…
particles_storage.h
…
render_data.cpp
…
render_data.h
…
render_scene_buffers.cpp
…
render_scene_buffers.h
…
render_scene_data.cpp
…
render_scene_data.h
…
SCsub
…
texture_storage.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
utilities.cpp
…
utilities.h
…
variant_converters.h
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00