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7a968c619d478f06d1ab94de8b0f1afffb985d28
godot/servers/rendering/renderer_rd/effects
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A Thousand Ships 308dbb8c63 [Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
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bokeh_dof.cpp
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bokeh_dof.h
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copy_effects.cpp
Use a src rect for copying from screen with CanvasGroup in the mobile backend
2024-04-17 15:19:20 -07:00
copy_effects.h
Use a src rect for copying from screen with CanvasGroup in the mobile backend
2024-04-17 15:19:20 -07:00
debug_effects.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
debug_effects.h
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fsr2.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
fsr2.h
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fsr.cpp
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fsr.h
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luminance.cpp
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luminance.h
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resolve.cpp
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resolve.h
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roughness_limiter.cpp
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roughness_limiter.h
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SCsub
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sort_effects.cpp
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sort_effects.h
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ss_effects.cpp
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
ss_effects.h
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taa.cpp
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taa.h
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tone_mapper.cpp
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tone_mapper.h
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vrs.cpp
Disable XR server when compiling without 3D
2024-03-13 09:02:10 -07:00
vrs.h
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