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7a968c619d478f06d1ab94de8b0f1afffb985d28
godot/servers/physics_2d
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A Thousand Ships 31e7ee63f2 Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
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godot_area_2d.cpp
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godot_area_2d.h
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godot_area_pair_2d.cpp
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godot_area_pair_2d.h
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godot_body_2d.cpp
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godot_body_2d.h
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godot_body_direct_state_2d.cpp
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godot_body_direct_state_2d.h
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godot_body_pair_2d.cpp
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godot_body_pair_2d.h
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godot_broad_phase_2d_bvh.cpp
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godot_broad_phase_2d_bvh.h
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godot_broad_phase_2d.cpp
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godot_broad_phase_2d.h
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godot_collision_object_2d.cpp
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godot_collision_object_2d.h
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godot_collision_solver_2d_sat.cpp
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godot_collision_solver_2d_sat.h
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godot_collision_solver_2d.cpp
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godot_collision_solver_2d.h
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godot_constraint_2d.h
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godot_joints_2d.cpp
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godot_joints_2d.h
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godot_physics_server_2d.cpp
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godot_physics_server_2d.h
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godot_shape_2d.cpp
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godot_shape_2d.h
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godot_space_2d.cpp
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godot_space_2d.h
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godot_step_2d.cpp
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godot_step_2d.h
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