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7a968c619d478f06d1ab94de8b0f1afffb985d28
godot
/
platform
/
linuxbsd
/
x11
History
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of
Vector*
min/max/clamp/snap(ped)
...
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
..
dynwrappers
…
detect_prime_x11.cpp
…
detect_prime_x11.h
…
display_server_x11.cpp
[Core] Add scalar versions of
Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
display_server_x11.h
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
gl_manager_x11_egl.cpp
…
gl_manager_x11_egl.h
…
gl_manager_x11.cpp
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
gl_manager_x11.h
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
key_mapping_x11.cpp
…
key_mapping_x11.h
…
rendering_context_driver_vulkan_x11.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_x11.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
SCsub
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00