Files
godot/editor
Hugo Locurcio 73d596eba9 Automatically add root node when drag-and-dropping in 3D editor
This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2021-12-01 19:36:14 +01:00
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2021-11-03 13:39:33 +09:00
2021-10-21 18:44:25 +01:00
2021-10-21 18:44:25 +01:00
2021-10-21 18:44:25 +01:00
2021-10-21 18:44:25 +01:00
2021-10-21 18:44:25 +01:00
2021-10-21 18:44:25 +01:00