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685db28e2920150737bc53d5c86dcc64cc42bb60
godot
/
servers
/
rendering
History
Yuri Sizov
2bd5302704
Merge pull request
#72695
from clayjohn/CanvasGroup-shading
...
Avoid shading CanvasGroup nodes twice
2023-02-04 21:38:25 +03:00
..
dummy
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environment
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renderer_rd
Merge pull request
#72695
from clayjohn/CanvasGroup-shading
2023-02-04 21:38:25 +03:00
storage
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renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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renderer_scene_cull.h
Fix MultiMesh visible_instance_count being ignored after the first frame
2023-02-03 11:40:39 -08:00
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_viewport.cpp
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renderer_viewport.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.cpp
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rendering_device.h
Add layer slice support to render device and render buffers
2023-02-03 09:48:56 +11:00
rendering_method.cpp
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rendering_method.h
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rendering_server_default.cpp
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rendering_server_default.h
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rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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shader_compiler.h
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shader_language.cpp
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shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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