Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
634c2fbcae12e666fc5084d9debefbfb2880a702
godot/modules/multiplayer
History
Wei Guo 972242d664 Fix MultiplayerSynchronizer peer visibility
2022-10-16 23:02:31 +08:00
..
doc_classes
Fix typos with codespell
2022-09-30 14:23:36 +02:00
editor
Add per-scene UndoRedo
2022-08-22 18:05:10 +02:00
config.py
…
multiplayer_spawner.cpp
Fix typos with codespell
2022-09-30 14:23:36 +02:00
multiplayer_spawner.h
Change return type of get_configuration_warnings to PackedStringArray
2022-09-19 16:43:15 +01:00
multiplayer_synchronizer.cpp
[MP] Allow multiple synchronizers per node.
2022-10-03 14:45:00 +02:00
multiplayer_synchronizer.h
[MP] Allow multiple synchronizers per node.
2022-10-03 14:45:00 +02:00
register_types.cpp
…
register_types.h
…
scene_cache_interface.cpp
fix 'Comparison result is always the same' warnings
2022-07-29 19:45:22 +02:00
scene_cache_interface.h
…
scene_multiplayer.cpp
…
scene_multiplayer.h
…
scene_replication_config.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
scene_replication_config.h
…
scene_replication_interface.cpp
Fix MultiplayerSynchronizer peer visibility
2022-10-16 23:02:31 +08:00
scene_replication_interface.h
[MP] Allow multiple synchronizers per node.
2022-10-03 14:45:00 +02:00
scene_rpc_interface.cpp
…
scene_rpc_interface.h
…
SCsub
SCons: Unify tools/target build type configuration
2022-09-26 16:31:46 +02:00
Powered by Gitea Version: 1.24.1 Page: 1162ms Template: 16ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API