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58696fd77458bfbbe42d36ce8ff9455de298dc64
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Rémi Verschelde
58324f4df8
Merge pull request
#54574
from Ansraer/glow_map
2022-01-26 13:39:51 +01:00
..
blit.glsl
…
blur_raster_inc.glsl
…
blur_raster.glsl
…
bokeh_dof_inc.glsl
…
bokeh_dof_raster.glsl
…
bokeh_dof.glsl
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
…
canvas.glsl
…
cluster_data_inc.glsl
…
cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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copy_to_fb.glsl
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copy.glsl
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cube_to_dp.glsl
…
cubemap_downsampler_inc.glsl
…
cubemap_downsampler_raster.glsl
…
cubemap_downsampler.glsl
…
cubemap_filter_raster.glsl
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cubemap_filter.glsl
…
cubemap_roughness_inc.glsl
…
cubemap_roughness_raster.glsl
…
cubemap_roughness.glsl
…
decal_data_inc.glsl
…
fsr_upscale.glsl
…
gi.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
…
luminance_reduce_raster_inc.glsl
…
luminance_reduce_raster.glsl
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luminance_reduce.glsl
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particles_copy.glsl
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particles.glsl
…
resolve.glsl
…
roughness_limiter.glsl
…
scene_forward_aa_inc.glsl
…
scene_forward_clustered_inc.glsl
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scene_forward_clustered.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
…
scene_forward_mobile_inc.glsl
…
scene_forward_mobile.glsl
…
screen_space_reflection_filter.glsl
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screen_space_reflection_scale.glsl
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screen_space_reflection.glsl
…
SCsub
…
sdfgi_debug_probes.glsl
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sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
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skeleton.glsl
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sky.glsl
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sort.glsl
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specular_merge.glsl
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ss_effects_downsample.glsl
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ssao_blur.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
…
ssao.glsl
…
ssil_blur.glsl
…
ssil_importance_map.glsl
…
ssil_interleave.glsl
…
ssil.glsl
…
subsurface_scattering.glsl
…
tonemap.glsl
…
volumetric_fog_process.glsl
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volumetric_fog.glsl
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voxel_gi_debug.glsl
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voxel_gi_sdf.glsl
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voxel_gi.glsl
…