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55ab7d1d1ca188c5bbe30e1c45bdd3f405486cd2
godot
/
core
/
math
History
Juan Linietsky
7a931b4d3a
Fixed the decimals function, it can't be perfect but it should be good enough.
Closes
#1955
2016-01-03 19:18:47 -03:00
..
aabb.cpp
…
aabb.h
…
bezier_curve.cpp
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bezier_curve.h
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bsp_tree.cpp
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bsp_tree.h
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camera_matrix.cpp
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camera_matrix.h
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face3.cpp
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face3.h
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geometry.cpp
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geometry.h
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math_2d.cpp
…
math_2d.h
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math_defs.cpp
…
math_defs.h
…
math_funcs.cpp
Fixed the decimals function, it can't be perfect but it should be good enough.
Closes
#1955
2016-01-03 19:18:47 -03:00
math_funcs.h
…
matrix3.cpp
…
matrix3.h
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octree.h
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plane.cpp
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plane.h
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quat.cpp
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quat.h
…
quick_hull.cpp
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quick_hull.h
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SCsub
…
transform.cpp
…
transform.h
…
triangle_mesh.cpp
…
triangle_mesh.h
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triangulate.cpp
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triangulate.h
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triangulator.cpp
…
triangulator.h
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vector3.cpp
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vector3.h
…